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6. Bibliografía

Bibliografía

  • Apperley, T. H. (2006). Genre and game studies: Toward a critical approach to video game genres. Simulation & gaming, 37(1), 6-23.
  • Adams, E. (2013). Fundamentals of Game Design. Third Edition. Pearson Education.
  • Bjork, S., Holopainen, J. (2005). Patterns in game design. Hingham: Charles River Media.