Bibliografía
- Apperley, T. H. (2006). Genre and game studies: Toward a critical approach to video game genres. Simulation & gaming, 37(1), 6-23.
- Adams, E. (2013). Fundamentals of Game Design. Third Edition. Pearson Education.
- Bjork, S., Holopainen, J. (2005). Patterns in game design. Hingham: Charles River Media.