Bibliografía
- Adolphs, R. (2002). Recognizing emotion from facial expressions: Psychological and neurological mechanisms. Behavioral and Cognitive Neuroscience Reviews.
- Bartle, R. A. (2004). Designing Virtual Worlds. New Riders.
- Bellantoni, P. (2005). If It's Purple, Someone's Gonna Die: The Power of Color in Visual Storytelling. Focal Press.
- Campbell, J. (1949). El héroe de las mil caras: Psicoanálisis del mito. Fondo de Cultura Económica.
- Eiseman, L. (2006). Color: Messages and Meanings. Hand Books Press.
- Fullerton, T. (2014). Game Design Workshop: A Playcentric Approach to Creating Innovative Games. CRC Press.
- Gurney, J. (2015). Realismo imaginativo: Cómo pintar lo que no existe. Anaya Multimedia.
- Hooks, E. (2011). Acting for Animators. Routledge.
- Isbister, K. (2006). Better Game Characters by Design: A Psychological Approach. Morgan Kaufmann.
- Jenkins, H. (2004). Game Design as Narrative Architecture. MIT Press.
- Jung, C. G. (1959). Los arquetipos y lo inconsciente colectivo. Editorial Trotta.
- Kerlow, I. V. (2004). The Art of 3D Computer Animation and Effects. John Wiley & Sons.
- Klevjer, R. (2006). What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. University of Bergen.
- Little, A. C., et al. (2007). Facial attractiveness: Evolutionary based research. Philosophical Transactions of the Royal Society.
- McCloud, S. (2005). Entender el cómic: El arte invisible. Astiberri Ediciones.
- McKee, R. (1997). El guion: Sustancia, estructura, estilo y principios de la escritura de guiones. Alba Editorial.
- McKee, R. (2022). El personaje: El arte de crear personajes y construir el reparto para página, escena y pantalla. Alba Editorial.
- Propp, V. (2020). Morfología del cuento (14.ª ed. revisada). Editorial Fundamentos.
- Rollings, A., & Adams, E. (2003). Andrew Rollings and Ernest Adams on Game Design. New Riders.
- Salen, K., & Zimmerman, E. (2003). Rules of Play: Game Design Fundamentals. MIT Press.
- Schell, J. (2020). The Art of Game Design: A Book of Lenses. CRC Press.
- Sheldon, W. H. (1940). The Varieties of Human Physique. Harper & Brothers.
- Spencer, S. (2010). ZBrush Digital Sculpting Human Anatomy. Wiley.
- Vogler, C. (2007). El viaje del escritor: Estructura mítica para escritores. Ma Non Troppo.