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8. Bibliografía

Bibliografía

  • Azuma, Ronald T. (1997). A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments 6, 4, 355–385. https://doi.org/10.1162/pres.1997.6.4.355
  • Baum, L. Frank (1901), The Master Key: An Electrical Fairy Tale, Founded Upon the Mysteries of Electricity and the Optimism of its Devotees
  • Burdea, Grigore C. & Coiffet, Philippe (2024). Virtual Reality Technology, John Wiley & Sons
  • Cameron, Scott H. & Falzon, Edward (2024). Unity 2022 by Example : A Project-Based Guide to Building 2D and 3D Games, Enhanced for AR, VR, and MR Experiences, Packt Publishing Ltd.
  • Jerald, Jason (2016). The VR Book: Human Centered Design for Virtual Reality, ACM Books series, #8
  • Milgram, Paul & Kishino, Fumio. (1994). A Taxonomy of Mixed Reality Visual Displays. IEICE Trans. Information Systems. vol. E77-D, no. 12. 1321-1329.
  • Sutherland, Ivan. (1968). A head-mounted three dimensional display. In Proceedings of the December 9-11, 1968, fall joint computer conference, part I (AFIPS '68 (Fall, part I)). Association for Computing Machinery, New York, NY, USA, 757–764. https://doi.org/10.1145/1476589.1476686 
  • Van Krevelen, Rick. (2007). Augmented Reality: Technologies, Applications, and Limitations. http://dx.doi.org/10.13140/RG.2.1.1874.7929