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10. Bibliografía

Bibliografía

  • Williams, R. (2009). The Animator's Survival Kit. Faber & Faber.
  • Parent, R. (2012). Computer Animation: Algorithms and Techniques (3rd ed.). Morgan Kaufmann.
  • Beane, A. (2012). 3D Animation Essentials. Wiley.
  • Blender Foundation. (2024). Blender: Free and Open 3D Creation Software. Recuperado de https://www.blender.org
  • Godot Engine. (2024). Open Source Game Engine. Recuperado de https://godotengine.org
  • Krita Foundation. (2024). Krita: Free Painting and Animation Tool. Recuperado de https://krita.org
  • Pencil2D. (2024). Open Source Animation Software. Recuperado de https://www.pencil2d.org
  • Unity Technologies. (2024). Unity User Manual. Recuperado de https://unity.com
  • Mixamo. (2024). Free Character Animations. Recuperado de https://www.mixamo.com
  • OpenGameArt. (2024). Free Game Development Assets. Recuperado de https://opengameart.org
  • Poly Haven. (2024). Free 3D Assets and Textures. Recuperado de https://polyhaven.com
  • Sketchfab (Creative Commons). (2024). 3D Models and Animations. Recuperado de https://sketchfab.com/tags/creative-commons
  • DragonBones. (2024). Open Source Animation Software for 2D Games. Recuperado de https://dragonbones.com
  • Synfig Studio. (2024). Open Source 2D Animation Software. Recuperado de https://www.synfig.org