Bibliografía
- Collins, K. (2008): Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. The MIT Press.
- Sonnenschein, D. (2001): Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema. Michael Wiese Productions.
- Riezebos, M. (2023): FLAC vs. WAV, and what to consider when managing a music library https://github.com/mia-riezebos/mia-riezebos/wiki/Blog:-FLAC-vs.-WAV,-and-Considerations-for-your-Music-Library
- Varios autores (2024): Learn FMOD (official documentation). https://www.fmod.com/learn
- Varios autores (2024): Game Audio Learning. The Place To Learn All Things Game Audio https://www.gameaudiolearning.com/
- Viers, R. (2008): The Sound Effects Bible: How to Create and Record Hollywood Style Sound Effects. Michael Wiese Productions.