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9. Bibliografía

  • Eberly, D. H. (2005). 3D game engine architecture: Engineering real-time applications with wild magic. CRC Press.
  • GDC. (2024). 2024 State of the Game Industry. https://reg.gdconf.com/state-of-game-industry-2024
  • Gregory, J. (2018). Game engine architecture, third edition. CRC Press.
  • Hardman, C. (2024). Game Programming with Unity and C#: A Complete Beginner’s Guide (2nd ed.). Apress.
  • Keith, C. (2020). Agile game development: Build, play, repeat. Addison-Wesley Professional.
  • Kent, S. L. (2016). La gran historia de los videojuegos. NOVA.
  • Marques, G., Sherry, D., Pereira, D., & Fozi, H. (2022). Elevating Game Experiences with Unreal Engine 5: Bring your game ideas to life using the new Unreal Engine 5 and C++. Packt Publishing Ltd.
  • Sanglard, F. (2022). Game engine black book: DOOM. Software Wizards.
  • Wang, W. (2023). The structure of game design. Springer Nature.
  • Wang, W., & Walcott, T. (2024). Programming for Game Design: A Hands-On Guide with Godot. Apress.

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